At the location of your choice. Anywhere in France!
An original and immersive Team Building activity that will immerse your team in the crazy world of #SquidGame
The various activities in the series are designed to develop cohesion within your company.
On the programme: fun, games and collaborative development.
First activity: 1, 2, 3... Soleil!
True to the series, and always at the microphone, the host announces the rules:
You have to cross the start line to the finish line in under 3 minutes.
Be careful, when I turn round you must not move.
If I see anyone moving, they will be eliminated.
(If there's not enough room in the premises, we'll do a hide-and-seek)
The winners get together and choose whether to make their colleague lose a token or win one more.
Second activity: The honeycomb
Once again in keeping with the series, participants will have to (using a small metal rod), try to separate the Banana b in the molten sugar cake.
Third activity: Tug-of-war
In teams and in the form of tournaments (between winners). The teams meet on either side of the rope.
The first team to touch the rope representing the limit in the middle loses.
Here, the winning team gets together and withdraws the number of chips corresponding to the number of players on the opposing team. For the opposing team, each person has to give up one token.
Fourth activity: Marbles
In pairs (chosen at random), they will each have 10 marbles.
One of the two players must finish the game with all of his opponent's marbles.
There are 2 ways of doing this:
Either the "even" and "odd" game (one of the 2 players guesses the number of marbles in the other's hand depending on whether the number is even or odd. Depending on the number of balls bet in 1 shot, the opponent wins or loses).
Or the hole-in-the-floor game. The 2 opponents take it in turns to throw their marbles, with the aim of one landing in the hole 5 m ahead.
Fifth activity: The sack race
A hopscotch is drawn on the ground (if possible)
The sack race is a relay race with the aim of jumping onto the correct squares on the hopscotch.
Participants are blindfolded. A "crier" is designated by the team. It's up to him to guide his team around the giant hopscotch board.
Some numbers will be forbidden, others authorised. Be careful not to put your feet just anywhere!
At the end of the 5 games, the tokens are counted. The winning team wins a gift (from you + from us)
HOW THE GAME GOES :
1. The invitation: Participants will receive an invitation by email prior to the event.
This invitation, which follows the same format as the real invitation in the series, includes the location, date and time of the event as well as all the information (+ your logo)
2. The general brief: We welcome the participants on D-Day, with music (sound system and microphone) and decorations (costumes, masks, Squid Game sound and visual ambience).
The main host explains the rules of the game: there are 5 games. Some are solo, others in teams. Your aim will be to win each game.
There will be a surprise at the end for the winning team.
Anyone wishing to dress up or accessorise can do so at this point.
3. Bracelets: Beforehand or at random, we distribute bracelets of different colours to each team.
During the general briefing, we distribute 5 tokens per person. These represent their "life points".
In each game, when a player is "eliminated", they have the choice of making a colleague lose a token or winning one.
5. Start of the 1st game: test where you can lose or win 1 token
It's your turn to play!
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