Squid Game Challenges - The Team Building Series Group activity

Description

At the location of your choice. Anywhere in France!

An original and immersive Team Building that will take your team into the crazy universe of #SquidGame

The different activities of the series are adapted to develop cohesion in your company.

On the programme, fun, games and collaborative development.

First activity: 1, 2, 3... Sun!

True to the series, and always at the microphone, the host announces the rules:

You will have to cross the starting line to the finish line in less than 3 minutes.

Be careful, when I turn around you must not move.

If I see someone moving, they will be eliminated.

(If there is not enough space in the premises, we do a hide and seek)

Winners gather and choose whether to make their colleague lose a token or gain one more.

Activity 2: The honeycomb

Once again true to the series, the participants will have to (with the help of a small metal rod), try to dissociate the Banana b in the melted sugar cake.

Third activity: Tug-of-war

In teams and in the form of tournaments (between winners). Teams meet on either side of the rope.

The first team to touch the rope that represents the boundary in the middle loses.

Here, the winning team consults and removes the number of chips corresponding to the number of players on the opposing team. For the opposing team, each person has to give up one token.

Activity 4: Marbles

In pairs (chosen at random), they will have 10 marbles each.

One of the two players must finish the game with all the marbles of his opponent.

There are two ways to do this:

Either the "even" and "odd" game (one of the two players guesses the number of marbles in the other's hand according to whether the number is even or odd. Depending on the number of balls bet in one move, the opponent wins or loses).

Or the hole-in-the-wall game. In turn, the two opponents throw their marbles with the aim of one landing in the hole 5 m in front.

Fifth activity: The sack race

A hopscotch is drawn on the ground (if possible)

The sack race is a relay race with the aim of jumping onto the correct squares of the hopscotch.

The participants are blindfolded. A "crier" is designated by the team. It is up to him to guide his team on the giant hopscotch.

Some numbers are forbidden, others are allowed. Be careful not to put your feet anywhere!

At the end of the 5 games, the tokens are counted. The winning team gets a gift (from you + from us)

Awarding of medals

HOW THE GAME GOES :

1. The invitation: Participants receive an invitation by email before the event.

On this invitation, which follows the codes of the real invitation in the series, are written the place, date and time of the event as well as all the information (+ your logo)

2. The general brief: We welcome the participants on the D-Day, with music (sound system and microphone) and decorations (costumes, masks, Squid Game sound and visual atmosphere).

The main facilitator explains the rules of the game: there are 5 games. There are 5 games, some solo, some in teams. Your goal is to win each game.

There is a surprise at the end for the winning team.

People who want to dress up or accessorise can do so at this time.

3. Wristbands: Beforehand or at random, we distribute bracelets of different colours to each team.

4. Tokens

During the general briefing, we distribute 5 tokens per person. These represent their "life points".

In each game, when a player is "eliminated" he has the choice to make a colleague lose a token or to win one.

5. Beginning of the 1st game: test where you can lose or win 1 token

It's your turn to play!

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