Fun and playful Icebreakers in Paris - Film / Pop culture Group activity

Description

Strengthen your group's cohesion through these in-company "icebreakers" in Paris and throughout the Ile-de-France region.

Discover this innovative activity to energise and improve communication in your departments. Through games and challenges, each crazier than the last.

As its name suggests, this activity will serve to "break the ice", encourage exchanges and strengthen links between everyone.

WHAT IS AN ICEBREAKER?

An icebreaker is a real form of entertainment, with a script and accessories, where the icebreaker interacts fully with the participants to immerse them briefly in a festive and collaborative working environment.

30-minute modules in the form of fun, interactive activities to enable participants to get to know or rediscover each other.

From cinema to music to pop culture, these new icebreakers will create the first links between colleagues so that they can work together more easily and effectively... conviviality, creativity, curiosity, sharing and listening are the keywords of these Energizers of a new kind.

4 possible themes:

MOVIE BREAK - The different games :

CASTING: The director (presenter) asks each participant to choose an actor or actress from a cast available in the form of photos.

Each participant must explain his or her choice so that the director can put together the cast for his or her next film.

The aim: to understand how each person perceives an image and enable participants to get to know each other. Make it easier for people who are shy or intimidated to speak up in front of strong personalities. Define an overall trend in each person's mood.

PITCH: The director divides the group into small teams and asks them to choose a film genre from the various themes proposed (comedy, science fiction, action, horror and cartoon). The teams then have 1 minute to convince the director that their film idea deserves to be made. Once all the presentations have been made, the director chooses and announces the film he or she is going to make, arguing the strong points of his or her choice.

The aim: to encourage people to speak up and make decisions, and to give everyone the chance to take the lead. Create links between the members of the group. Manage priorities and be as concise as possible.

NOISE: The participants, seated at their tables, each have a set of props with which to soundtrack a film sequence. With the help of the director, they will all soundtrack an extract from a major film, giving the sequence a monumental sound dimension.

The aim: To work together towards a common goal. Energise your group. Launch a collective creativity session.

MOVIE QUIZ: participants will have to recognise as many film scores and famous actors' voices as possible. In the form of a quiz with a buzzer, each team will have to be the fastest and most perceptive to win the game.

The aim: to create a sense of competition within the group. Pool their resources and knowledge. Energise your group.

POP BREAK - The different games :

SUPERS HEROS: Marty (the facilitator) asks everyone to choose a superhero from a collection of photos. Once the selection has been made, the participants have to explain their choice so that Marty can create the future Justice League.

The aim: to understand how each person perceives an image and enable participants to get to know each other. Make it easier for people who are shy or intimidated to speak up in front of strong personalities. Define an overall trend in each person's mood.

GEEK TALKING: Marty chooses an innocuous question that could divide the room (e.g. who is stronger between Superman and Thor) and invites the participants to explain their choice. He then launches the debate between the teams, under the supervision of a designated judge who awards points to those with the best arguments.

The aim: to encourage people to speak out and make decisions, and to give everyone the chance to take the lead. Create links between members of the group. Manage priorities and be as concise as possible.

THE WOOL: Marty gives some participants a ball of coloured wool (red, blue or white). Then ask them to throw them around the group, following his instructions: Throw the ball of wool at another colleague, naming them and attributing a quality to them. The music from the film Spiderman accompanies the participants throughout the game, and in the end a giant web forms above their heads.

The aim: To work together towards a common goal. Energise your group. Launch a collective creativity session.

BLIND POP: Participants in teams will have to recognise as many Pop Culture sounds and music as possible (TV series, film soundtracks, etc.). In the form of a quiz with a buzzer, each team will have to be the fastest and most perceptive to win the game.

The aim: to create a sense of competition within the group. Pool their resources and knowledge. Energise your group.

PEOPLE BREAK - The different games :

CLOSER: Karl (the facilitator) asks everyone to choose a celebrity (fashion, TV presenter, artist, influencer, etc.) from a collection provided in the form of a magazine cover. Once the selection has been made, the participants have to explain their choice so that Karl can create the front cover of his new people magazine.

The aim: to understand how each person perceives an image and to help participants get to know each other. Make it easier for people who are shy or intimidated to express themselves in front of strong personalities. Define an overall trend in everyone's mood.

A STAR IS BORN: Karl asks each participant to choose an amusing pseudonym to shine under the paparazzi's flashbulbs. Once the pseudonyms have been found, the contestants send them to Karl in the form of text messages, and Karl then reveals them out loud. With each stage name revealed, the contributors have to name out loud the person they are thinking of. in turn, each person reveals their star name and, if appropriate, tells an anecdote related to their choice.

The aim: to encourage people to speak up and make decisions, and to give everyone the chance to take a leadership role. Create links between the members of the group. Manage priorities and be as concise as possible.

INSTAGRAM: Karl creates groups of 5 participants and asks them to produce an original, creative and striking Instagram-style publication on a theme chosen in advance by the company. Once the photo has been taken, the group transfers it to Karl on his mobile, who shares it with the rest of the audience on a big screen. Each group comments on its publication and argues for its layout choices.

The aim: to work together towards a common goal. Energise your group. Launch a collective creativity session.

POP STAR: Participants will have to recognise as many sounds as possible related to the world of People (cocktails, cash machines, Ferrari cars, camera flashes, etc.).

In the form of a buzzer quiz, each team will have to be the fastest and most perceptive to win the game.

The aim: to create a sense of competition within the group. Pool their resources and knowledge. Energise your group.

SCHOOL BREAK - The different games :

MY COLLECT': The school teacher (the facilitator) asks everyone to choose a character linked to childhood (cartoon, TV series, film, comic strip, etc.) from a collection made available in the form of Panini stickers. Once the selection has been made, the participants have to explain their choice in front of the class so that the teacher can create the Panini album.

The aim is to understand how each person perceives an image and to help participants get to know each other.

Make it easier for people who are shy or intimidated to speak up in front of strong personalities

Define an overall trend in each person's mood

AIRPLANE: The teacher asks the participants (the pupils) to stand up and occupy the space so that they can move around easily. Then the teacher hands out a sheet of A4 paper and asks them to write something about the morning's topic (words, sentences, thoughts, drawings, etc.). Once they have written, the teacher asks them to make the most beautiful aeroplane with the sheet of paper and to throw it, at the top, across the room. When everyone has thrown the plane, the teacher invites them to pick it up (one per person, not their own) and read out the contents of the sheet of paper.

The aim: To encourage people to speak up and make decisions. To create links between members of the group. Make people curious about other people

EMT : The teacher creates groups of 5 people and places them in front of a flipchart with 16 pre-prepared squares, then distributes a felt-tip pen to each participant. Once the pupils are ready, the teacher sets the following challenge: to represent an apple in 16 different ways in each box on the flipchart, a task to be completed in no more than 5 minutes. Once the time is up, the teacher asks each group to present their work quickly. The teacher will debrief the drawings, discussing the methods used and emphasising the creative development of the drawings produced.

The aim: to work together towards a common goal. Energise your group. Launch a collective creativity session.

KIDS TEST: participants in teams will be asked to recognise as many different types of music and jingles as possible (cartoons, TV series, character voices, etc.). In the form of a quiz with a buzzer, each team will have to be the fastest and most perceptive to win the game.

The aim: to create a sense of competition within the group. Pool their resources and knowledge. Energise your group

Capacity: From 10 to 50 people.

Indoors.

In French or English.

Duration:

Set-up 0h25

Performance 00:30 to 4x0:30

Dismantling 0h15

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